Method List
-
#+ Hornetseye::Malloc
-
#+ Hornetseye::List
-
#+@ Hornetseye::RGB
-
#<=> Hornetseye::Node
-
== Hornetseye::INT_
-
#== Hornetseye::RGB
-
== Hornetseye::RGB_
-
== Hornetseye::FLOAT_
-
== Hornetseye::COMPLEX_
-
== Hornetseye::Pointer_
-
== Hornetseye::Frame_
-
#== Hornetseye::FourCC
-
=== Hornetseye::Node
-
COMPLEX Hornetseye
-
FLOAT Hornetseye
-
FourCC Hornetseye
-
Frame Hornetseye
-
INDEX Hornetseye
-
INT Hornetseye
-
Malloc Hornetseye
-
MultiArray Hornetseye
-
OBJECT Hornetseye
-
Pointer Hornetseye
-
RGB Hornetseye
-
Sequence Hornetseye
-
#[] Hornetseye::Node
-
[] Hornetseye::Field_
-
[] Hornetseye::Sequence
-
[] Hornetseye::MultiArray
-
#[]= Hornetseye::Node
-
acos Math
-
acosh Math
-
align Hornetseye::Malloc
-
#allocate Hornetseye::Node
-
#and Object
-
#and NilClass
-
#and FalseClass
-
argmax Hornetseye
-
argmin Hornetseye
-
argument Hornetseye
-
#arr_shape Hornetseye::Field_
-
asin Math
-
asinh Math
-
#aspect_ratio Hornetseye::AVInput
-
atan Math
-
atan2 Math
-
atanh Math
-
#audio_pos Hornetseye::AVInput
-
#audio_start_time Hornetseye::AVInput
-
#avail Hornetseye::AlsaInput
-
#avail Hornetseye::AlsaOutput
-
#b Hornetseye::RGB
-
#b Numeric
-
#b= Hornetseye::Node
-
#b_with_decompose Hornetseye::Node
-
#basetype Hornetseye::Node
-
#between? Hornetseye::Node
-
bits Hornetseye::INT_
-
bool Hornetseye::Node
-
bool Hornetseye::OBJECT
-
#channels Hornetseye::AlsaInput
-
#channels Hornetseye::AlsaOutput
-
#check_shape Hornetseye::Node
-
#clip Hornetseye::Node
-
#close Hornetseye::AlsaInput
-
#close Hornetseye::AlsaOutput
-
#close Hornetseye::DC1394Input
-
#close Hornetseye::OpenEXRInput
-
#close Hornetseye::OpenEXROutput
-
#close Hornetseye::V4L2Input
-
#closeEvent Hornetseye::XvWidget
-
coerce Hornetseye::OBJECT
-
coercion_bool Hornetseye::Node
-
coercion_byte Hornetseye::Node
-
coercion_maxint Hornetseye::Node
-
#collect Hornetseye::Node
-
#collect_with_index Array
-
compilable? Hornetseye::Field_
-
#compilable? Hornetseye::Argument
-
#components Hornetseye::Node
-
cond Hornetseye::Node
-
#conditional Object
-
#conditional NilClass
-
#conditional FalseClass
-
#conditional Hornetseye::Node
-
#conj Numeric
-
conversion Hornetseye::ElementWise_
-
#convolve Hornetseye::Node
-
cos Math
-
cosh Math
-
#decompose Hornetseye::Lut
-
#decompose Hornetseye::Node
-
#decompose Hornetseye::Lambda
-
#decompose Hornetseye::Lookup
-
#decompose Complex
-
#decompose Hornetseye::Pointer_
-
#decompose Hornetseye::ElementWise_
-
default Hornetseye::Pointer_
-
#delay Hornetseye::AlsaInput
-
#delay Hornetseye::AlsaOutput
-
#demand Hornetseye::Argument
-
#descriptor Hornetseye::Argument
-
#dilate Hornetseye::Node
-
dimension Hornetseye::Node
-
#dimension Hornetseye::Node
-
dimension Hornetseye::Field_
-
#downsample Hornetseye::Node
-
#drain Hornetseye::AlsaOutput
-
#drand Float
-
#drop Hornetseye::AlsaOutput
-
#dup Hornetseye::Malloc
-
#dup Hornetseye::RGB_
-
#dup Hornetseye::Node
-
#dup Hornetseye::COMPLEX_
-
#dup Hornetseye::Frame_
-
#duration Hornetseye::AVInput
-
#each Hornetseye::Node
-
#element Hornetseye::Argument
-
element_type Hornetseye::Composite
-
#empty? Hornetseye::Node
-
#enqueue_frame Hornetseye::AVInput
-
#eq Object
-
#eq_with_multiarray Hornetseye::Node
-
eql? Hornetseye::Frame_
-
#erf Hornetseye::MultiArray
-
#erode Hornetseye::Node
-
#event_loop Hornetseye::X11Display
-
exp Math
-
#export Hornetseye::Malloc
-
#feature_default_value Hornetseye::V4L2Input
-
#feature_exist? Hornetseye::DC1394Input
-
#feature_exist? Hornetseye::V4L2Input
-
#feature_max Hornetseye::DC1394Input
-
#feature_max Hornetseye::V4L2Input
-
#feature_min Hornetseye::DC1394Input
-
#feature_min Hornetseye::V4L2Input
-
#feature_mode_read Hornetseye::DC1394Input
-
#feature_mode_write Hornetseye::DC1394Input
-
#feature_modes Hornetseye::DC1394Input
-
#feature_name Hornetseye::V4L2Input
-
#feature_on Hornetseye::DC1394Input
-
#feature_on? Hornetseye::DC1394Input
-
#feature_read Hornetseye::DC1394Input
-
#feature_read Hornetseye::V4L2Input
-
#feature_readable? Hornetseye::DC1394Input
-
#feature_step Hornetseye::V4L2Input
-
#feature_switchable? Hornetseye::DC1394Input
-
#feature_type Hornetseye::V4L2Input
-
#feature_write Hornetseye::DC1394Input
-
#feature_write Hornetseye::V4L2Input
-
fetch Hornetseye::Element
-
#fill! Hornetseye::Node
-
finalise Hornetseye
-
finalised? Hornetseye::Argument
-
#flip Hornetseye::Node
-
float_scalar Hornetseye::Node
-
floating Hornetseye::Node
-
#fmod_with_float Hornetseye::Node
-
#g Hornetseye::RGB
-
#g Numeric
-
#g= Hornetseye::Node
-
#g_with_decompose Hornetseye::Node
-
#gauss_blur Hornetseye::Node
-
gauss_blur_filter Array
-
#gauss_gradient Hornetseye::MultiArray
-
#gauss_gradient Hornetseye::Node
-
gauss_gradient_filter Array
-
hash Hornetseye::Frame_
-
#height Hornetseye::Node
-
#height Hornetseye::DC1394Input
-
#height Hornetseye::Frame_
-
#height Hornetseye::V4L2Input
-
#histogram Hornetseye::Node
-
#histogram Array
-
#histogram_with_rgb Hornetseye::Node
-
#if Object
-
#if NilClass
-
#if FalseClass
-
#if Hornetseye::Node
-
#if_else Object
-
#if_else NilClass
-
#if_else FalseClass
-
#if_else Hornetseye::Node
-
#imag= Hornetseye::Node
-
#imag_with_decompose Hornetseye::Node
-
import Hornetseye::Sequence
-
import Hornetseye::MultiArray
-
import Hornetseye::Frame
-
indgen Hornetseye::Node
-
indgen Hornetseye::Field_
-
inherit Hornetseye::INT_
-
inherit Hornetseye::RGB_
-
inherit Hornetseye::Field_
-
inherit Hornetseye::FLOAT_
-
inherit Hornetseye::COMPLEX_
-
#initialize Hornetseye::RGB
-
#initialize Hornetseye::RGB_
-
#initialize Hornetseye::List
-
#initialize Hornetseye::Lambda
-
#initialize Hornetseye::Lookup
-
#initialize Hornetseye::COMPLEX_
-
#initialize Hornetseye::Element
-
#initialize Hornetseye::Pointer_
-
#initialize Hornetseye::Argument
-
#initialize Hornetseye::Components
-
#initialize Hornetseye::ElementWise_
-
#initialize Hornetseye::Frame_
-
#initialize Hornetseye::FourCC
-
#initialize Hornetseye::XvWidget
-
#inject Hornetseye::Node
-
#inspect Hornetseye::Malloc
-
inspect Hornetseye::INT_
-
#inspect Hornetseye::RGB
-
inspect Hornetseye::RGB_
-
inspect Hornetseye::BOOL
-
#inspect Hornetseye::List
-
#inspect Hornetseye::Node
-
inspect Hornetseye::Field_
-
inspect Hornetseye::FLOAT_
-
inspect Hornetseye::INDEX_
-
inspect Hornetseye::OBJECT
-
inspect Hornetseye::COMPLEX_
-
inspect Hornetseye::Pointer_
-
inspect Hornetseye::ElementWise_
-
inspect Hornetseye::Frame_
-
#inspect Hornetseye::Frame_
-
#inspect Hornetseye::FourCC
-
#inspect Hornetseye::XvWidget
-
#integral Hornetseye::Node
-
key Hornetseye::ElementWise_
-
laplacian_of_gaussian Hornetseye::MultiArray
-
lazy Hornetseye
-
#load Hornetseye::Malloc
-
load_dfloat Hornetseye::MultiArray
-
load_dfloatrgb Hornetseye::MultiArray
-
load_magick Hornetseye::MultiArray
-
load_openexr Hornetseye::MultiArray
-
load_sfloat Hornetseye::MultiArray
-
load_sfloatrgb Hornetseye::MultiArray
-
load_ubyte Hornetseye::MultiArray
-
load_ubytergb Hornetseye::MultiArray
-
load_uint Hornetseye::MultiArray
-
load_uintrgb Hornetseye::MultiArray
-
load_usint Hornetseye::MultiArray
-
load_usintrgb Hornetseye::MultiArray
-
log Math
-
log10 Math
-
#log_with_rgb Math
-
log_without_rgb Math
-
#lut Hornetseye::Node
-
#lut Array
-
#lut_with_rgb Hornetseye::Node
-
#major Numeric
-
#mask Hornetseye::Node
-
#matched? Object
-
#matched? Hornetseye::Node
-
max Hornetseye
-
#max Hornetseye::Node
-
#mean Hornetseye::Node
-
#memorise Hornetseye::Node
-
#memorise Hornetseye::Frame_
-
#memory Hornetseye::Node
-
#memory Hornetseye::Lambda
-
#memory Hornetseye::Lookup
-
#memory Hornetseye::Pointer_
-
#memory Hornetseye::Frame_
-
#method_missing Hornetseye::FrameConstructor
-
#method_missing Hornetseye::FrameConversion
-
#method_name String
-
min Hornetseye
-
#min Hornetseye::Node
-
#minor Numeric
-
#ne Object
-
new Hornetseye::Malloc
-
new Hornetseye::Field_
-
new Hornetseye::Sequence
-
new Hornetseye::MultiArray
-
new Hornetseye::AlsaInput
-
new Hornetseye::AlsaOutput
-
new Hornetseye::DC1394Input
-
new Hornetseye::AVInput
-
new Hornetseye::AVOutput
-
new Hornetseye::Frame
-
new Hornetseye::OpenEXRInput
-
new Hornetseye::OpenEXROutput
-
new Hornetseye::V4L2Input
-
new Hornetseye::X11Output
-
new Hornetseye::X11Window
-
new Hornetseye::X11Display
-
#nonzero? Hornetseye::RGB
-
#normalise Hornetseye::Node
-
#not Object
-
#not NilClass
-
#not FalseClass
-
num_elements Hornetseye::Composite
-
operation Hornetseye::ElementWise_
-
#or Object
-
#or NilClass
-
#or FalseClass
-
#orig_aspect_ratio Hornetseye::AVInput
-
#orig_audio_start_time Hornetseye::AVInput
-
#orig_duration Hornetseye::AVInput
-
#orig_event_loop Hornetseye::X11Display
-
orig_new Hornetseye::AVInput
-
orig_new Hornetseye::AVOutput
-
orig_new Hornetseye::OpenEXRInput
-
orig_new Hornetseye::OpenEXROutput
-
orig_new Hornetseye::V4L2Input
-
orig_new Hornetseye::X11Window
-
orig_new Hornetseye::X11Display
-
#orig_to_cvmat Hornetseye::Node
-
#orig_to_multiarray OpenCV::CvMat
-
#orig_to_type Hornetseye::Frame_
-
#orig_to_type_with_frame Hornetseye::Node
-
#orig_video_start_time Hornetseye::AVInput
-
#orig_write Hornetseye::OpenEXROutput
-
#orig_write_audio Hornetseye::AVOutput
-
#orig_write_video Hornetseye::AVOutput
-
#pos= Hornetseye::AVInput
-
#prepare Hornetseye::AlsaInput
-
#prepare Hornetseye::AlsaOutput
-
prod Hornetseye
-
#prod Hornetseye::Node
-
#r Hornetseye::RGB
-
#r Numeric
-
#r= Hornetseye::Node
-
#r_with_decompose Hornetseye::Node
-
random Hornetseye::Field_
-
#range Hornetseye::Node
-
#rate Hornetseye::AlsaInput
-
#rate Hornetseye::AlsaOutput
-
#read Hornetseye::Malloc
-
#read Hornetseye::AlsaInput
-
#read Hornetseye::DC1394Input
-
#read Hornetseye::AVInput
-
#read Hornetseye::V4L2Input
-
#read_audio Hornetseye::AVInput
-
#read_video Hornetseye::AVInput
-
#real= Hornetseye::Node
-
#real_with_decompose Hornetseye::Node
-
#recursion Hornetseye::Field_
-
#reshape Hornetseye::Node
-
rgb? Hornetseye::RGB_
-
rgb? Hornetseye::Node
-
#rgb? Hornetseye::Node
-
rgb? Hornetseye::Field_
-
rgb? Hornetseye::Frame_
-
#rgb? Hornetseye::Frame_
-
#rgb? Hornetseye::FourCC
-
#roll Hornetseye::Node
-
#save Hornetseye::Malloc
-
#save_dfloat Hornetseye::Node
-
#save_dfloatrgb Hornetseye::Node
-
#save_magick Hornetseye::Node
-
#save_openexr Hornetseye::Node
-
#save_sfloat Hornetseye::Node
-
#save_sfloatrgb Hornetseye::Node
-
#save_ubyte Hornetseye::Node
-
#save_ubytergb Hornetseye::Node
-
#save_uint Hornetseye::Node
-
#save_uintrgb Hornetseye::Node
-
#save_usint Hornetseye::Node
-
#save_usintrgb Hornetseye::Node
-
scalar Hornetseye::Node
-
#shape Hornetseye::Lut
-
#shape Hornetseye::Mask
-
shape Hornetseye::Node
-
#shape Hornetseye::Node
-
shape Hornetseye::INDEX_
-
#shape Hornetseye::Store
-
#shape Hornetseye::Inject
-
#shape Hornetseye::Lambda
-
#shape Hornetseye::Lookup
-
#shape Hornetseye::Random
-
#shape Hornetseye::Unmask
-
#shape Hornetseye::Argument
-
#shape Hornetseye::Diagonal
-
#shape Hornetseye::Integral
-
#shape Hornetseye::Histogram
-
#shape Hornetseye::Components
-
#shape Hornetseye::ElementWise_
-
#shape Hornetseye::AVInput
-
#shape Hornetseye::Frame_
-
#shift Hornetseye::Node
-
#show Hornetseye::Node
-
#show Hornetseye::Frame_
-
show Hornetseye::X11Display
-
signed Hornetseye::INT_
-
sin Math
-
sinh Math
-
#size Hornetseye::Malloc
-
#size Range
-
#size Hornetseye::Node
-
size Hornetseye::INDEX_
-
#sobel Hornetseye::Node
-
sqrt Math
-
#sqrt_with_rgb Math
-
sqrt_without_rgb Math
-
#status? Hornetseye::DC1394Input
-
#status? Hornetseye::V4L2Input
-
storage_size Hornetseye::Field_
-
storage_size Hornetseye::Frame_
-
#storage_size Hornetseye::Frame_
-
storage_size Hornetseye::Frame
-
#stretch Hornetseye::Node
-
#strip Array
-
#strip Hornetseye::Argument
-
#subst Hornetseye::Argument
-
sum Hornetseye
-
#sum Hornetseye::Node
-
#swap_rgb Hornetseye::RGB
-
#swap_rgb Numeric
-
#swap_rgb_with_scalar Hornetseye::Node
-
tan Math
-
tanh Math
-
target Hornetseye::Pointer_
-
#to_a Hornetseye::Node
-
#to_cvmat Hornetseye::Node
-
#to_magick Hornetseye::Node
-
#to_multiarray NArray
-
#to_multiarray OpenCV::CvMat
-
#to_multiarray OpenCV::IplImage
-
#to_multiarray Magick::Image
-
#to_narray Hornetseye::Node
-
#to_s Hornetseye::Malloc
-
#to_s Hornetseye::RGB
-
#to_s Hornetseye::List
-
to_s Hornetseye::Field_
-
to_s Hornetseye::Frame_
-
#to_s Hornetseye::FourCC
-
#to_str Hornetseye::FourCC
-
to_type Hornetseye::Node
-
#to_type Hornetseye::Node
-
#to_type Hornetseye::Frame_
-
#to_type Magick::Image
-
#to_type_with_frame Hornetseye::Node
-
#to_type_with_identity Hornetseye::Node
-
#to_type_with_rgb Hornetseye::Node
-
#transpose Hornetseye::Node
-
#typecode Hornetseye::Lut
-
#typecode Hornetseye::Mask
-
typecode Hornetseye::Node
-
#typecode Hornetseye::Node
-
typecode Hornetseye::Field_
-
typecode Hornetseye::INDEX_
-
#typecode Hornetseye::Store
-
#typecode Hornetseye::Inject
-
#typecode Hornetseye::Lambda
-
#typecode Hornetseye::Lookup
-
#typecode Hornetseye::Random
-
#typecode Hornetseye::Unmask
-
typecode Hornetseye::Pointer_
-
#typecode Hornetseye::Argument
-
#typecode Hornetseye::Diagonal
-
#typecode Hornetseye::Integral
-
#typecode Hornetseye::Histogram
-
#typecode Hornetseye::Components
-
#typecode Hornetseye::ElementWise_
-
typecode Hornetseye::Frame_
-
#typecode Hornetseye::Frame_
-
#unmask Hornetseye::Node
-
#unroll Hornetseye::Node
-
#variables Hornetseye::Argument
-
#video_pos Hornetseye::AVInput
-
#video_start_time Hornetseye::AVInput
-
#warp Hornetseye::Node
-
#width Hornetseye::Node
-
#width Hornetseye::DC1394Input
-
#width Hornetseye::Frame_
-
#width Hornetseye::V4L2Input
-
#write Hornetseye::Malloc
-
#write Hornetseye::AlsaOutput
-
#write Hornetseye::OpenEXROutput
-
#write Hornetseye::OpenGLOutput
-
#write Hornetseye::XImageOutput
-
#write_audio Hornetseye::AVOutput
-
#write_video Hornetseye::AVOutput
-
#zero? Hornetseye::RGB